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In this standalone adventure for fans and newcomers, Cloud and his comrades venture across the planet, their fates unwritten, making each step outside the dystopian city of Midgar fresh and mysterious.

While trailers make it seem like the game will still be very similar to the original, exactly what will unfold is not entirely clear. Additionally, Nomura has repeatedly alluded to "surprising developments" in Rebirth. Similarly, game director Naoki Hamaguchi has teased a "big surprise" for a memorable scene.

A version for PC was developed by Square's Costa Mesa offices. Square invested in a PC version to reach as wide a player base as possible; many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a title for PC, Square decided to treat the port as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa but with help from Tokyo.[37] Square did not begin the port until the console version was finished.[93] The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members.

Cloud's party infiltrates the city to fight Hojo, who has taken command of the Sister Ray. Hojo is trying to re-fire it, even if it would obliterate Midgar. Cloud and his friends fight their way through the remaining forces of Shinra to reach Hojo, who reveals he wishes to give Sephiroth a "boost" from the Sister Ray's power; the party learns Hojo is Sephiroth's father and thus directly responsible for the crisis facing the planet. Despite the power he has gained by injecting himself with Jenova cells, Hojo is defeated.

The legacy of the legend created a new legend. A Final Fantasy for the current generation of players from the veterans of video game history with an eternal glint of exceptionality. [Issue#303]

As the crater floor crumbles Cloud and Sephiroth's cocoon fall into the Lifestream and the party escapes with Shinra on their airship. Tifa is knocked unconscious and Barret is caught as he tries to take her away, both taken to Junon while the rest of AVALANCHE escapes on their own. Act 3: Turmoil[]

areas as the party pushes out of Midgar and into the wider world. Of course, the Final Fantasy 7 Rebirth reveal trailer also gave us our first look at the upgraded visual style, with Square Enix leveraging the power of the PS5 for this new RPG adventure. 

GamesRadar+'s Heather Wald went hands-on with the game at a recent preview event, and comments on how dynamic Synergies feel. "Not only this," she writes, "But there are also Synergy Skills that you can use while blocking with R1, which are unique to different sets of characters and activate combined moves that don't require you to fill the ATB gauge to use.

Before dying, the Weapon fires out energy blasts into the Shinra Building, seemingly killing Rufus and creating a power vacuum at the top of his organization. Midgar falls into chaos. Cait Sith pleads final fantasy 7 rebirth for Cloud and his friends' help, and ends up revealing his true identity as a puppet controlled by Reeve Tuesti, a Shinra executive in charge of Midgar.

Chocobos will be of particular help to Cloud and his companions, since they have different abilities in each area. Some can swim through raging currents, jump over mushroom footholds, or even scale sheer cliffs.

But thanks to a strong and evolving combat system, new looks of iconic characters and a brilliant work of reorchestration of Uemtasu's score. If only it could have gone just a little further.

Ahead of the full game’s release on February 29, the demo releasing today allows you to not only take control of the protagonist, Cloud, but take full control of the legendary swordsman Sephiroth in battle. You will be able to play as Sephiroth as part of the extended flashback section, as Cloud recalls an earlier mission in his career as a Soldier – the Nibelheim incident.

Nostalgia brought me back to this game but, nostalgia couldn’t save this game, as about halfway I got tremendously bored and had to use a Nintendo boost to get me through the rest of it.

The musical score of Final Fantasy VII was composed, arranged, and produced by Nobuo Uematsu, who had served as the sole composer for the six previous Final Fantasy games. Originally, Uematsu had planned to use CD quality music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher-quality audio was not worth the trade-off with performance, and opted instead to use MIDI-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the Super NES were implemented.[68][69] While the Super NES only had eight sound channels to work with, the PlayStation had twenty-four.

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